I believe that when some guys will be confused when choosing players in UT mode, they often have duffucukties in selecting players. Attributes are responsible for determining a player’s quality, and knowing them well can give you the opportunity to choose your team more efficiently. From acceleration to volleys, not forgetting Composure and all the other FIFA 18 attributes, you will find in this guide a complete explanation about what they are and how they can help you.
l SPRINT SPEED
Accelerations is the increment of a player’s running speed. The higher the value, the shorter the time needed to reach maximum speed, no matter what that is.
It needs to be considered alongside the Sprint Speed stat. On a player with high acceleration but low sprint speed, his sprint evolves really well, but his maximum speed is pretty low. In this case, acceleration becomes almost irrelevant – it’s no good getting to your top speed really quickly if that top speed really isn’t very quick. In another hand, a player who has high sprint speed but low acceleration is able to run fast, but it takes longer for him to reach his top speed.
l LONG SHOTS
l SHOT POWER
Finishing is the accuracy of shots using foot, inside the penalty area. Free Kick is a FIFA attribute used to measures the player’s accuracy for taking Free Kicks. Shot Power evaluates how hard the player hits the ball when taking a shot at goal.
l FREE KICK
l LONG PASSING
l SHORT PASSING
Crossing measures how accurately the player crosses the ball during both normal running and free kick set pieces. Curve is used to measures the player’s ability to curve the ball when passing and shooting.
l BALL CONTROL
Agility measures how agile the player is while moving or turning. Balance attribute is the ability to maintain balance after a physical challenge. Ball control is the ability of a player to control the ball as he receives it. Composure determines at what distance the player with the ball starts feeling the pressure from the opponent.
l SLIDING TACKLE
l STANDING TACKLE
This stats measures the heading accuracy of the player for either a pass or a shot. Interception determines the ability to read the game and intercept passes. Marking is the ability to track and defend an opposing player. In other words, it is your player’s ability to stay close to an opposing attacker and stop him getting to a cross/pass from a teammate. Also contributes to tracking runs.
The aggression level of a player measures the frequency and the aggression of jostling, tackling and slide tackling. It is the attribute which determines the player’s power of will or commitment to a match. Jumping is the player’s ability and quality for jumping from the surface for headers. Strength is about the quality or state of being physically strong. Strength is about the quality or state of being physically strong.
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